31 #define MACS(rt, ra, rb) rt+=(ra)*(rb)
32 #define MLSS(rt, ra, rb) rt-=(ra)*(rb)
34 #define SUM8(op, sum, w, p) \
36 op(sum, (w)[0 * 64], (p)[0 * 64]); \
37 op(sum, (w)[1 * 64], (p)[1 * 64]); \
38 op(sum, (w)[2 * 64], (p)[2 * 64]); \
39 op(sum, (w)[3 * 64], (p)[3 * 64]); \
40 op(sum, (w)[4 * 64], (p)[4 * 64]); \
41 op(sum, (w)[5 * 64], (p)[5 * 64]); \
42 op(sum, (w)[6 * 64], (p)[6 * 64]); \
43 op(sum, (w)[7 * 64], (p)[7 * 64]); \
47 const float *win2,
float *sum1,
float *sum2,
int len)
49 const vector
float *win1a = (
const vector
float *) win1;
50 const vector
float *win2a = (
const vector
float *) win2;
51 const vector
float *bufa = (
const vector
float *) buf;
52 vector
float *sum1a = (vector
float *) sum1;
53 vector
float *sum2a = (vector
float *) sum2;
55 vector
float v1, v2, v3;
61 v1 = vec_ld(a, win1a); \
62 v2 = vec_ld(b, win2a); \
63 v3 = vec_ld(a, bufa); \
64 v0 = vec_madd(v3, v1, v0); \
65 v4 = vec_madd(v2, v3, v4); \
91 static void apply_window_mp3(
float *
in,
float *win,
int *unused,
float *
out,
101 float *out2 = out + 32 * incr;
104 memcpy(in + 512, in, 32 *
sizeof(*in));
107 apply_window(in + 32, win + 48, win + 640, sumb, sumd, 16);
109 SUM8(
MLSS, suma[0], win + 32, in + 48);
119 *out = suma[ j] - sumd[16-j];
120 *out2 = -sumb[16-j] - sumc[ j];
126 SUM8(
MLSS, sum, win + 16 + 32, in + 32);