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eac3enc.c
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1 /*
2  * E-AC-3 encoder
3  * Copyright (c) 2011 Justin Ruggles <justin.ruggles@gmail.com>
4  *
5  * This file is part of FFmpeg.
6  *
7  * FFmpeg is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Lesser General Public
9  * License as published by the Free Software Foundation; either
10  * version 2.1 of the License, or (at your option) any later version.
11  *
12  * FFmpeg is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15  * Lesser General Public License for more details.
16  *
17  * You should have received a copy of the GNU Lesser General Public
18  * License along with FFmpeg; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
20  */
21 
22 /**
23  * @file
24  * E-AC-3 encoder
25  */
26 
27 #define CONFIG_AC3ENC_FLOAT 1
28 
29 #include "libavutil/attributes.h"
30 #include "ac3enc.h"
31 #include "eac3enc.h"
32 #include "eac3_data.h"
33 
34 
35 #define AC3ENC_TYPE AC3ENC_TYPE_EAC3
36 #include "ac3enc_opts_template.c"
37 
38 static const AVClass eac3enc_class = {
39  .class_name = "E-AC-3 Encoder",
40  .item_name = av_default_item_name,
41  .option = ac3_options,
42  .version = LIBAVUTIL_VERSION_INT,
43 };
44 
45 /**
46  * LUT for finding a matching frame exponent strategy index from a set of
47  * exponent strategies for a single channel across all 6 blocks.
48  */
49 static int8_t eac3_frame_expstr_index_tab[3][4][4][4][4][4];
50 
51 
53 {
54  int i;
55 
57  for (i = 0; i < 32; i++) {
59  [ff_eac3_frm_expstr[i][1]]
60  [ff_eac3_frm_expstr[i][2]]
61  [ff_eac3_frm_expstr[i][3]]
62  [ff_eac3_frm_expstr[i][4]]
63  [ff_eac3_frm_expstr[i][5]] = i;
64  }
65 }
66 
67 
69 {
70  int ch;
71 
72  if (s->num_blocks < 6) {
74  return;
75  }
76 
78  for (ch = !s->cpl_on; ch <= s->fbw_channels; ch++) {
79  int expstr = eac3_frame_expstr_index_tab[s->exp_strategy[ch][0]-1]
80  [s->exp_strategy[ch][1]]
81  [s->exp_strategy[ch][2]]
82  [s->exp_strategy[ch][3]]
83  [s->exp_strategy[ch][4]]
84  [s->exp_strategy[ch][5]];
85  if (expstr < 0) {
87  break;
88  }
89  s->frame_exp_strategy[ch] = expstr;
90  }
91 }
92 
93 
94 
96 {
97  int ch, blk;
98  int first_cpl_coords[AC3_MAX_CHANNELS];
99 
100  /* set first cpl coords */
101  for (ch = 1; ch <= s->fbw_channels; ch++)
102  first_cpl_coords[ch] = 1;
103  for (blk = 0; blk < s->num_blocks; blk++) {
104  AC3Block *block = &s->blocks[blk];
105  for (ch = 1; ch <= s->fbw_channels; ch++) {
106  if (block->channel_in_cpl[ch]) {
107  if (first_cpl_coords[ch]) {
108  block->new_cpl_coords[ch] = 2;
109  first_cpl_coords[ch] = 0;
110  }
111  } else {
112  first_cpl_coords[ch] = 1;
113  }
114  }
115  }
116 
117  /* set first cpl leak */
118  for (blk = 0; blk < s->num_blocks; blk++) {
119  AC3Block *block = &s->blocks[blk];
120  if (block->cpl_in_use) {
121  block->new_cpl_leak = 2;
122  break;
123  }
124  }
125 }
126 
127 
129 {
130  int blk, ch;
131  AC3EncOptions *opt = &s->options;
132 
133  put_bits(&s->pb, 16, 0x0b77); /* sync word */
134 
135  /* BSI header */
136  put_bits(&s->pb, 2, 0); /* stream type = independent */
137  put_bits(&s->pb, 3, 0); /* substream id = 0 */
138  put_bits(&s->pb, 11, (s->frame_size / 2) - 1); /* frame size */
139  if (s->bit_alloc.sr_shift) {
140  put_bits(&s->pb, 2, 0x3); /* fscod2 */
141  put_bits(&s->pb, 2, s->bit_alloc.sr_code); /* sample rate code */
142  } else {
143  put_bits(&s->pb, 2, s->bit_alloc.sr_code); /* sample rate code */
144  put_bits(&s->pb, 2, s->num_blks_code); /* number of blocks */
145  }
146  put_bits(&s->pb, 3, s->channel_mode); /* audio coding mode */
147  put_bits(&s->pb, 1, s->lfe_on); /* LFE channel indicator */
148  put_bits(&s->pb, 5, s->bitstream_id); /* bitstream id (EAC3=16) */
149  put_bits(&s->pb, 5, -opt->dialogue_level); /* dialogue normalization level */
150  put_bits(&s->pb, 1, 0); /* no compression gain */
151  /* mixing metadata*/
152  put_bits(&s->pb, 1, opt->eac3_mixing_metadata);
153  if (opt->eac3_mixing_metadata) {
155  put_bits(&s->pb, 2, opt->preferred_stereo_downmix);
156  if (s->has_center) {
157  put_bits(&s->pb, 3, s->ltrt_center_mix_level);
158  put_bits(&s->pb, 3, s->loro_center_mix_level);
159  }
160  if (s->has_surround) {
161  put_bits(&s->pb, 3, s->ltrt_surround_mix_level);
162  put_bits(&s->pb, 3, s->loro_surround_mix_level);
163  }
164  if (s->lfe_on)
165  put_bits(&s->pb, 1, 0);
166  put_bits(&s->pb, 1, 0); /* no program scale */
167  put_bits(&s->pb, 1, 0); /* no ext program scale */
168  put_bits(&s->pb, 2, 0); /* no mixing parameters */
170  put_bits(&s->pb, 1, 0); /* no pan info */
171  put_bits(&s->pb, 1, 0); /* no frame mix config info */
172  }
173  /* info metadata*/
174  put_bits(&s->pb, 1, opt->eac3_info_metadata);
175  if (opt->eac3_info_metadata) {
176  put_bits(&s->pb, 3, s->bitstream_mode);
177  put_bits(&s->pb, 1, opt->copyright);
178  put_bits(&s->pb, 1, opt->original);
179  if (s->channel_mode == AC3_CHMODE_STEREO) {
180  put_bits(&s->pb, 2, opt->dolby_surround_mode);
181  put_bits(&s->pb, 2, opt->dolby_headphone_mode);
182  }
183  if (s->channel_mode >= AC3_CHMODE_2F2R)
184  put_bits(&s->pb, 2, opt->dolby_surround_ex_mode);
185  put_bits(&s->pb, 1, opt->audio_production_info);
186  if (opt->audio_production_info) {
187  put_bits(&s->pb, 5, opt->mixing_level - 80);
188  put_bits(&s->pb, 2, opt->room_type);
189  put_bits(&s->pb, 1, opt->ad_converter_type);
190  }
191  put_bits(&s->pb, 1, 0);
192  }
193  if (s->num_blocks != 6)
194  put_bits(&s->pb, 1, !(s->avctx->frame_number % 6)); /* converter sync flag */
195  put_bits(&s->pb, 1, 0); /* no additional bit stream info */
196 
197  /* frame header */
198  if (s->num_blocks == 6) {
199  put_bits(&s->pb, 1, !s->use_frame_exp_strategy);/* exponent strategy syntax */
200  put_bits(&s->pb, 1, 0); /* aht enabled = no */
201  }
202  put_bits(&s->pb, 2, 0); /* snr offset strategy = 1 */
203  put_bits(&s->pb, 1, 0); /* transient pre-noise processing enabled = no */
204  put_bits(&s->pb, 1, 0); /* block switch syntax enabled = no */
205  put_bits(&s->pb, 1, 0); /* dither flag syntax enabled = no */
206  put_bits(&s->pb, 1, 0); /* bit allocation model syntax enabled = no */
207  put_bits(&s->pb, 1, 0); /* fast gain codes enabled = no */
208  put_bits(&s->pb, 1, 0); /* dba syntax enabled = no */
209  put_bits(&s->pb, 1, 0); /* skip field syntax enabled = no */
210  put_bits(&s->pb, 1, 0); /* spx enabled = no */
211  /* coupling strategy use flags */
212  if (s->channel_mode > AC3_CHMODE_MONO) {
213  put_bits(&s->pb, 1, s->blocks[0].cpl_in_use);
214  for (blk = 1; blk < s->num_blocks; blk++) {
215  AC3Block *block = &s->blocks[blk];
216  put_bits(&s->pb, 1, block->new_cpl_strategy);
217  if (block->new_cpl_strategy)
218  put_bits(&s->pb, 1, block->cpl_in_use);
219  }
220  }
221  /* exponent strategy */
222  if (s->use_frame_exp_strategy) {
223  for (ch = !s->cpl_on; ch <= s->fbw_channels; ch++)
224  put_bits(&s->pb, 5, s->frame_exp_strategy[ch]);
225  } else {
226  for (blk = 0; blk < s->num_blocks; blk++)
227  for (ch = !s->blocks[blk].cpl_in_use; ch <= s->fbw_channels; ch++)
228  put_bits(&s->pb, 2, s->exp_strategy[ch][blk]);
229  }
230  if (s->lfe_on) {
231  for (blk = 0; blk < s->num_blocks; blk++)
232  put_bits(&s->pb, 1, s->exp_strategy[s->lfe_channel][blk]);
233  }
234  /* E-AC-3 to AC-3 converter exponent strategy (not optional when num blocks == 6) */
235  if (s->num_blocks != 6) {
236  put_bits(&s->pb, 1, 0);
237  } else {
238  for (ch = 1; ch <= s->fbw_channels; ch++) {
239  if (s->use_frame_exp_strategy)
240  put_bits(&s->pb, 5, s->frame_exp_strategy[ch]);
241  else
242  put_bits(&s->pb, 5, 0);
243  }
244  }
245  /* snr offsets */
246  put_bits(&s->pb, 6, s->coarse_snr_offset);
247  put_bits(&s->pb, 4, s->fine_snr_offset[1]);
248  /* block start info */
249  if (s->num_blocks > 1)
250  put_bits(&s->pb, 1, 0);
251 }
252 
253 
254 #if CONFIG_EAC3_ENCODER
255 AVCodec ff_eac3_encoder = {
256  .name = "eac3",
257  .long_name = NULL_IF_CONFIG_SMALL("ATSC A/52 E-AC-3"),
258  .type = AVMEDIA_TYPE_AUDIO,
259  .id = AV_CODEC_ID_EAC3,
260  .priv_data_size = sizeof(AC3EncodeContext),
262  .encode2 = ff_ac3_float_encode_frame,
264  .sample_fmts = (const enum AVSampleFormat[]){ AV_SAMPLE_FMT_FLTP,
266  .priv_class = &eac3enc_class,
267  .channel_layouts = ff_ac3_channel_layouts,
268  .defaults = ac3_defaults,
269 };
270 #endif