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21 #ifndef AVUTIL_PPC_FLOAT_DSP_VSX_H
22 #define AVUTIL_PPC_FLOAT_DSP_VSX_H
28 const float *
src1,
const float *
win,
32 const float *
src1,
const float *src2,
void ff_vector_fmul_add_vsx(float *dst, const float *src0, const float *src1, const float *src2, int len)
static float win(SuperEqualizerContext *s, float n, int N)
void ff_vector_fmul_window_vsx(float *dst, const float *src0, const float *src1, const float *win, int len)
void ff_vector_fmul_vsx(float *dst, const float *src0, const float *src1, int len)
void ff_vector_fmul_reverse_vsx(float *dst, const float *src0, const float *src1, int len)