#include "libavutil/intreadwrite.h"
#include "avformat.h"
#include "internal.h"
Go to the source code of this file.
Data Structures | |
| struct | MmDemuxContext |
Defines | |
| #define | MM_PREAMBLE_SIZE 6 |
| #define | MM_TYPE_HEADER 0x0 |
| #define | MM_TYPE_INTER 0x5 |
| #define | MM_TYPE_INTRA 0x8 |
| #define | MM_TYPE_INTRA_HH 0xc |
| #define | MM_TYPE_INTER_HH 0xd |
| #define | MM_TYPE_INTRA_HHV 0xe |
| #define | MM_TYPE_INTER_HHV 0xf |
| #define | MM_TYPE_AUDIO 0x15 |
| #define | MM_TYPE_PALETTE 0x31 |
| #define | MM_HEADER_LEN_V 0x16 |
| #define | MM_HEADER_LEN_AV 0x18 |
| #define | MM_PALETTE_COUNT 128 |
| #define | MM_PALETTE_SIZE (MM_PALETTE_COUNT*3) |
Functions | |
| static int | probe (AVProbeData *p) |
| static int | read_header (AVFormatContext *s, AVFormatParameters *ap) |
| static int | read_packet (AVFormatContext *s, AVPacket *pkt) |
Variables | |
| AVInputFormat | ff_mm_demuxer |
The MM format was used by IBM-PC ports of ALG's "arcade shooter" games, including Mad Dog McCree and Crime Patrol.
Technical details here: http://wiki.multimedia.cx/index.php?title=American_Laser_Games_MM
Definition in file mm.c.
| #define MM_HEADER_LEN_AV 0x18 |
| #define MM_TYPE_AUDIO 0x15 |
| #define MM_TYPE_HEADER 0x0 |
| static int probe | ( | AVProbeData * | p | ) | [static] |
| static int read_header | ( | AVFormatContext * | s, | |
| AVFormatParameters * | ap | |||
| ) | [static] |
| static int read_packet | ( | AVFormatContext * | s, | |
| AVPacket * | pkt | |||
| ) | [static] |
Initial value:
{
.name = "mm",
.long_name = NULL_IF_CONFIG_SMALL("American Laser Games MM format"),
.priv_data_size = sizeof(MmDemuxContext),
.read_probe = probe,
.read_header = read_header,
.read_packet = read_packet,
}
1.5.8