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Data Structures |
struct | vdpau_render_state |
| This structure is used as a callback between the FFmpeg decoder (vd_) and presentation (vo_) module. More...
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Defines |
#define | FF_VDPAU_STATE_USED_FOR_RENDER 1 |
| The videoSurface is used for rendering.
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#define | FF_VDPAU_STATE_USED_FOR_REFERENCE 2 |
| The videoSurface is needed for reference/prediction.
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Functions |
void | ff_vdpau_h264_set_reference_frames (MpegEncContext *s) |
void | ff_vdpau_add_data_chunk (MpegEncContext *s, const uint8_t *buf, int buf_size) |
void | ff_vdpau_h264_picture_start (MpegEncContext *s) |
void | ff_vdpau_h264_picture_complete (MpegEncContext *s) |
void | ff_vdpau_mpeg_picture_complete (MpegEncContext *s, const uint8_t *buf, int buf_size, int slice_count) |
void | ff_vdpau_vc1_decode_picture (MpegEncContext *s, const uint8_t *buf, int buf_size) |
void | ff_vdpau_mpeg4_decode_picture (MpegEncContext *s, const uint8_t *buf, int buf_size) |