| FFmpeg
    | 
| Files | |
| file | d3d11va.h | 
| Public libavcodec D3D11VA header. | |
| Data Structures | |
| struct | AVD3D11VAContext | 
| This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation.  More... | |
| Macros | |
| #define | FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 | 
| Work around for Direct3D11 and old UVD/UVD+ ATI video cards.  More... | |
| #define | FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 | 
| Work around for Direct3D11 and old Intel GPUs with ClearVideo interface.  More... | |
| #define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 | 
Work around for Direct3D11 and old UVD/UVD+ ATI video cards.
Definition at line 48 of file d3d11va.h.
Referenced by fill_picture_parameters(), and fill_scaling_lists().
| #define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 | 
Work around for Direct3D11 and old Intel GPUs with ClearVideo interface.
Definition at line 49 of file d3d11va.h.
Referenced by dxva2_create_decoder(), fill_picture_parameters(), and fill_slice_long().
 1.8.6
 1.8.6