#include <stdint.h>
Go to the source code of this file.
      
        
          | #define H264_IDCT | ( |  | depth | ) |  | 
      
 
Value:
void ff_h264_luma_dc_dequant_idct_ ## 
depth ## _c(int16_t *output, int16_t *input, 
int qmul);
\ 
void ff_h264_chroma422_dc_dequant_idct_ ## 
depth ## _c(int16_t *
block, 
int qmul);
\ 
void ff_h264_chroma_dc_dequant_idct_ ## 
depth ## _c(int16_t *
block, 
int qmul);
 
typedef void(APIENTRY *FF_PFNGLACTIVETEXTUREPROC)(GLenum texture)
GLint GLenum GLboolean GLsizei stride
 
Definition at line 24 of file h264idct.h.