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    FFmpeg
    
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Files | |
| file | d3d11va.h | 
| Public libavcodec D3D11VA header.  | |
Data Structures | |
| struct | AVD3D11VAContext | 
| This structure is used to provides the necessary configurations and data to the Direct3D11 FFmpeg HWAccel implementation.  More... | |
Macros | |
| #define | FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 | 
| Work around for Direct3D11 and old UVD/UVD+ ATI video cards.  More... | |
| #define | FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 | 
| Work around for Direct3D11 and old Intel GPUs with ClearVideo interface.  More... | |
Functions | |
| AVD3D11VAContext * | av_d3d11va_alloc_context (void) | 
| Allocate an AVD3D11VAContext.  More... | |
| #define FF_DXVA2_WORKAROUND_SCALING_LIST_ZIGZAG 1 | 
Work around for Direct3D11 and old UVD/UVD+ ATI video cards.
Definition at line 48 of file d3d11va.h.
Referenced by fill_picture_parameters(), and fill_scaling_lists().
| #define FF_DXVA2_WORKAROUND_INTEL_CLEARVIDEO 2 | 
Work around for Direct3D11 and old Intel GPUs with ClearVideo interface.
Definition at line 49 of file d3d11va.h.
Referenced by dxva2_create_decoder(), fill_picture_parameters(), and fill_slice_long().
| AVD3D11VAContext* av_d3d11va_alloc_context | ( | void | ) | 
Allocate an AVD3D11VAContext.
 1.8.6