Go to the documentation of this file.
45 int nb_tiles = bytestream2_get_le16(gb);
47 int pixels_overwritten = 0;
49 if ((avctx->
width / 4 + 1) * (avctx->
height / 4 + 1) < nb_tiles)
52 for (
int i = 0;
i < nb_tiles;
i++) {
53 int y = bytestream2_get_byte(gb);
54 int x = bytestream2_get_byte(gb);
55 uint16_t
mask = bytestream2_get_le16(gb);
56 int start_y = y * 4, start_x = x * 4;
57 int end_y = start_y + 4, end_x = start_x + 4;
59 for (
int j = start_y; j < end_y; j++) {
60 for (
int k = start_x; k < end_x; k++) {
67 pixels_overwritten ++;
73 return pixels_overwritten;
81 const int step_h = tile_height / 4;
82 const int step_w = tile_width / 4;
83 int nb_tiles = bytestream2_get_le16(gb);
85 int pixels_overwritten = 0;
87 if ((avctx->
width / tile_width + 1) * (avctx->
height / tile_height + 1) < nb_tiles)
90 for (
int i = 0;
i < nb_tiles;
i++) {
91 int y = bytestream2_get_byte(gb);
92 int x = bytestream2_get_byte(gb);
93 uint16_t
mask = bytestream2_get_le16(gb);
94 int start_y = y * tile_height, start_x = x * tile_width;
95 int end_y = start_y + tile_height, end_x = start_x + tile_width;
97 if (start_x >= avctx->
width || start_y >= avctx->
height)
100 for (
int j = start_y; j < end_y; j += step_h) {
101 for (
int k = start_x; k < end_x; k += step_w) {
102 if (
mask & 0x8000U) {
103 for (
int m = 0; m < step_h; m++) {
104 for (
int n = 0; n < step_w; n++) {
105 if (j + m >= avctx->
height || k + n >= avctx->
width)
116 return pixels_overwritten;
124 int ret, nb_segments;
127 if (avpkt->
size < 10)
132 nb_segments = bytestream2_get_le16(&
s->gb);
133 if (nb_segments == 0)
142 if (
s->prev_frame->data[0]) {
148 for (
int i = 0;
i < nb_segments;
i++) {
155 fill = bytestream2_get_byte(&
s->gb) << 16;
157 fill |= bytestream2_get_byte(&
s->gb) << 8;
159 fill |= bytestream2_get_byte(&
s->gb) << 0;
161 resolution_flag = bytestream2_get_byte(&
s->gb);
163 if (resolution_flag & 0x10)
165 if (resolution_flag & 0x08)
167 if (resolution_flag & 0x04)
169 if (resolution_flag & 0x02)
171 if (resolution_flag & 0x01)
180 frame->key_frame = prev_pixels <= 0;
static int fill_tileX(AVCodecContext *avctx, int tile_width, int tile_height, int color, AVFrame *frame)
static av_cold int init(AVCodecContext *avctx)
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
void av_frame_free(AVFrame **frame)
Free the frame and any dynamically allocated objects in it, e.g.
This structure describes decoded (raw) audio or video data.
static av_cold int decode_init(AVCodecContext *avctx)
static av_cold int decode_close(AVCodecContext *avctx)
static av_always_inline void bytestream2_skip(GetByteContext *g, unsigned int size)
AVFrame * av_frame_alloc(void)
Allocate an AVFrame and set its fields to default values.
static const uint16_t mask[17]
static void decode(AVCodecContext *dec_ctx, AVPacket *pkt, AVFrame *frame, FILE *outfile)
#define AV_GET_BUFFER_FLAG_REF
The decoder will keep a reference to the frame and may reuse it later.
static void flush(AVCodecContext *avctx)
@ AV_PICTURE_TYPE_I
Intra.
static av_always_inline int bytestream2_get_bytes_left(GetByteContext *g)
int ff_get_buffer(AVCodecContext *avctx, AVFrame *frame, int flags)
Get a buffer for a frame.
@ AV_PIX_FMT_RGB24
packed RGB 8:8:8, 24bpp, RGBRGB...
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
#define NULL_IF_CONFIG_SMALL(x)
Return NULL if CONFIG_SMALL is true, otherwise the argument without modification.
int av_frame_ref(AVFrame *dst, const AVFrame *src)
Set up a new reference to the data described by the source frame.
int av_frame_copy(AVFrame *dst, const AVFrame *src)
Copy the frame data from src to dst.
#define FF_CODEC_CAP_INIT_CLEANUP
The codec allows calling the close function for deallocation even if the init function returned a fai...
void av_frame_unref(AVFrame *frame)
Unreference all the buffers referenced by frame and reset the frame fields.
const char * name
Name of the codec implementation.
enum AVPixelFormat pix_fmt
Pixel format, see AV_PIX_FMT_xxx.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
main external API structure.
@ AV_PICTURE_TYPE_P
Predicted.
static int decode_frame(AVCodecContext *avctx, void *data, int *got_frame, AVPacket *avpkt)
static int fill_tile4(AVCodecContext *avctx, int color, AVFrame *frame)
This structure stores compressed data.
int width
picture width / height.
static av_always_inline void bytestream2_init(GetByteContext *g, const uint8_t *buf, int buf_size)
#define AVERROR_INVALIDDATA
Invalid data found when processing input.
static void decode_flush(AVCodecContext *avctx)