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30 #define BUFFER_ALIGN 0
45 if (!
link->frame_pool) {
48 if (!
link->frame_pool)
51 int pool_channels = 0;
52 int pool_nb_samples = 0;
57 &pool_channels, &pool_nb_samples,
58 &pool_format, &pool_align) < 0) {
62 if (pool_channels !=
channels || pool_nb_samples < nb_samples ||
68 if (!
link->frame_pool)
77 frame->nb_samples = nb_samples;
90 if (
link->dstpad->get_audio_buffer)
91 ret =
link->dstpad->get_audio_buffer(
link, nb_samples);
AVFrame * ff_get_audio_buffer(AVFilterLink *link, int nb_samples)
Request an audio samples buffer with a specific set of permissions.
This structure describes decoded (raw) audio or video data.
AVBufferRef * av_buffer_allocz(buffer_size_t size)
Same as av_buffer_alloc(), except the returned buffer will be initialized to zero.
A link between two filters.
int channels
number of audio channels, only used for audio.
#define av_assert0(cond)
assert() equivalent, that is always enabled.
AVFrame * ff_null_get_audio_buffer(AVFilterLink *link, int nb_samples)
get_audio_buffer() handler for filters which simply pass audio along
AVFrame * ff_frame_pool_get(FFFramePool *pool)
Allocate a new AVFrame, reussing old buffers from the pool when available.
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a link
int av_get_channel_layout_nb_channels(uint64_t channel_layout)
Return the number of channels in the channel layout.
void ff_frame_pool_uninit(FFFramePool **pool)
Deallocate the frame pool.
int sample_rate
Sample rate of the audio data.
int format
format of the frame, -1 if unknown or unset Values correspond to enum AVPixelFormat for video frames,...
uint64_t channel_layout
Channel layout of the audio data.
AVSampleFormat
Audio sample formats.
int av_samples_set_silence(uint8_t **audio_data, int offset, int nb_samples, int nb_channels, enum AVSampleFormat sample_fmt)
Fill an audio buffer with silence.
FFFramePool * ff_frame_pool_audio_init(AVBufferRef *(*alloc)(buffer_size_t size), int channels, int nb_samples, enum AVSampleFormat format, int align)
Allocate and initialize an audio frame pool.
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
AVFrame * ff_default_get_audio_buffer(AVFilterLink *link, int nb_samples)
default handler for get_audio_buffer() for audio inputs
int ff_frame_pool_get_audio_config(FFFramePool *pool, int *channels, int *nb_samples, enum AVSampleFormat *format, int *align)
Get the audio frame pool configuration.