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36 ptrdiff_t line_size,
int rnd);
38 #define DECL_PUT(X, Y) \
39 void ff_put_vc1_mspel_mc##X##Y##_neon(uint8_t *dst, const uint8_t *src, \
40 ptrdiff_t stride, int rnd); \
41 static void ff_put_vc1_mspel_mc##X##Y##_16_neon(uint8_t *dst, const uint8_t *src, \
42 ptrdiff_t stride, int rnd) \
44 ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
45 ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
46 dst += 8*stride; src += 8*stride; \
47 ff_put_vc1_mspel_mc##X##Y##_neon(dst+0, src+0, stride, rnd); \
48 ff_put_vc1_mspel_mc##X##Y##_neon(dst+8, src+8, stride, rnd); \
80 #define FN_ASSIGN(X, Y) \
81 dsp->put_vc1_mspel_pixels_tab[0][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_16_neon; \
82 dsp->put_vc1_mspel_pixels_tab[1][X+4*Y] = ff_put_vc1_mspel_mc##X##Y##_neon
void ff_avg_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride, int h, int x, int y)
void(* vc1_inv_trans_4x4)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
h264_chroma_mc_func avg_no_rnd_vc1_chroma_pixels_tab[3]
av_cold void ff_vc1dsp_init_neon(VC1DSPContext *dsp)
void(* vc1_inv_trans_8x8_dc)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
h264_chroma_mc_func put_no_rnd_vc1_chroma_pixels_tab[3]
void(* vc1_inv_trans_4x4_dc)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_vc1_inv_trans_8x8_neon(int16_t *block)
void(* vc1_inv_trans_8x4_dc)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void(* vc1_inv_trans_8x4)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_vc1_inv_trans_4x8_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_vc1_inv_trans_4x8_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void(* vc1_inv_trans_4x8_dc)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_avg_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride, int h, int x, int y)
void ff_put_vc1_chroma_mc8_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride, int h, int x, int y)
void ff_vc1_inv_trans_4x4_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void(* vc1_inv_trans_8x8)(int16_t *b)
void ff_vc1_inv_trans_8x4_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
vc1op_pixels_func put_vc1_mspel_pixels_tab[2][16]
void ff_vc1_inv_trans_8x8_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_vc1_inv_trans_4x4_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_put_vc1_chroma_mc4_neon(uint8_t *dst, uint8_t *src, ptrdiff_t stride, int h, int x, int y)
The exact code depends on how similar the blocks are and how related they are to the block
void(* vc1_inv_trans_4x8)(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_vc1_inv_trans_8x4_dc_neon(uint8_t *dest, ptrdiff_t stride, int16_t *block)
void ff_put_pixels8x8_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int rnd)