32 static const uint32_t
pixel_mask[3] = { 0xffffffff, 0x03ff03ff, 0x0fff0fff };
33 static const uint32_t
sao_size[5] = {8, 16, 32, 48, 64};
35 #define SIZEOF_PIXEL ((bit_depth + 7) / 8)
36 #define PIXEL_STRIDE (2*MAX_PB_SIZE + AV_INPUT_BUFFER_PADDING_SIZE) //same with sao_edge src_stride
37 #define BUF_SIZE (PIXEL_STRIDE * (64+2) * 2) //+2 for top and bottom row, *2 for high bit depth
38 #define OFFSET_THRESH (1 << (bit_depth - 5))
39 #define OFFSET_LENGTH 5
41 #define randomize_buffers(buf0, buf1, size) \
43 uint32_t mask = pixel_mask[(bit_depth - 8) >> 1]; \
45 for (k = 0; k < size; k += 4) { \
46 uint32_t r = rnd() & mask; \
47 AV_WN32A(buf0 + k, r); \
48 AV_WN32A(buf1 + k, r); \
52 #define randomize_buffers2(buf, size) \
54 uint32_t max_offset = OFFSET_THRESH; \
56 if (bit_depth == 8) { \
57 for (k = 0; k < size; k++) { \
58 uint8_t r = rnd() % max_offset; \
62 for (k = 0; k < size; k++) { \
63 uint16_t r = rnd() % max_offset; \
77 int left_class =
rnd()%32;
79 for (
i = 0;
i <= 4;
i++) {
84 int16_t *sao_offset_val,
int sao_left_class,
int width,
int height);
88 for (
int w = prev_size + 4;
w <= block_size;
w += 4) {
96 for (
int j = 0; j < block_size; j++) {
116 for (
i = 0;
i <= 4;
i++) {
122 int16_t *sao_offset_val,
int eo,
int width,
int height);
124 for (
int w = prev_size + 4;
w <= block_size;
w += 4) {
133 for (
int j = 0; j < block_size; j++) {