Go to the documentation of this file.
23 #include "config_components.h"
35 DXVA_PicParams_H264
pp;
44 unsigned position,
unsigned size)
46 memset(slice, 0,
sizeof(*slice));
47 slice->BSNALunitDataLocation = position;
48 slice->SliceBytesInBuffer =
size;
49 slice->wBadSliceChopping = 0;
98 ctx_pic->
pp.wBitFields &= ~(1 << 15);
103 #define START_CODE 65536
104 #define START_CODE_SIZE 3
112 uint8_t *mapped_data, *mapped_ptr;
113 DXVA_Slice_H264_Short *slice;
114 D3D12_VIDEO_DECODE_FRAME_ARGUMENT *args;
116 if (FAILED(ID3D12Resource_Map(
buffer, 0,
NULL, (
void **)&mapped_data))) {
121 mapped_ptr = mapped_data;
126 position = slice->BSNALunitDataLocation;
127 size = slice->SliceBytesInBuffer;
130 slice->BSNALunitDataLocation = mapped_ptr - mapped_data;
141 input_args->CompressedBitstream = (D3D12_VIDEO_DECODE_COMPRESSED_BITSTREAM){
144 .Size = mapped_ptr - mapped_data,
147 args = &input_args->FrameArguments[input_args->NumFrameArguments++];
148 args->Type = D3D12_VIDEO_DECODE_ARGUMENT_TYPE_SLICE_CONTROL;
149 args->Size =
sizeof(DXVA_Slice_H264_Short) * ctx_pic->
slice_count;
167 &ctx_pic->
pp,
sizeof(ctx_pic->
pp),
168 &ctx_pic->
qm,
sizeof(ctx_pic->
qm),
179 DXVA_PicParams_H264 pp;
181 ctx->cfg.DecodeProfile = D3D12_VIDEO_DECODE_PROFILE_H264;
188 #if CONFIG_H264_D3D12VA_HWACCEL
190 .
p.
name =
"h264_d3d12va",
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
AVHWAccel p
The public AVHWAccel.
void ff_dxva2_h264_fill_scaling_lists(const AVCodecContext *avctx, AVDXVAContext *ctx, DXVA_Qmatrix_H264 *qm)
int ff_d3d12va_decode_uninit(AVCodecContext *avctx)
uninit D3D12VADecodeContext
static int d3d12va_h264_decode_init(AVCodecContext *avctx)
static int d3d12va_h264_end_frame(AVCodecContext *avctx)
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
#define FF_ARRAY_ELEMS(a)
#define av_assert0(cond)
assert() equivalent, that is always enabled.
int ff_d3d12va_common_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx)
d3d12va common frame params
void ff_h264_draw_horiz_band(const H264Context *h, H264SliceContext *sl, int y, int height)
static void fill_slice_short(DXVA_Slice_H264_Short *slice, unsigned position, unsigned size)
@ AV_PICTURE_TYPE_SI
Switching Intra.
@ AV_PICTURE_TYPE_I
Intra.
int ff_d3d12va_common_end_frame(AVCodecContext *avctx, AVFrame *frame, const void *pp, unsigned pp_size, const void *qm, unsigned qm_size, int(*update_input_arguments)(AVCodecContext *, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *, ID3D12Resource *))
d3d12va common end frame
@ AV_PIX_FMT_D3D12
Hardware surfaces for Direct3D 12.
#define D3D12VA_DECODE_CONTEXT(avctx)
static int d3d12va_h264_start_frame(AVCodecContext *avctx, av_unused const uint8_t *buffer, av_unused uint32_t size)
const struct FFHWAccel ff_h264_d3d12va_hwaccel
void ff_dxva2_h264_fill_picture_parameters(const AVCodecContext *avctx, AVDXVAContext *ctx, DXVA_PicParams_H264 *pp)
const char * name
Name of the hardware accelerated codec.
#define i(width, name, range_min, range_max)
DXVA_Slice_H264_Short slice_short[MAX_SLICES]
static int d3d12va_h264_decode_slice(AVCodecContext *avctx, const uint8_t *buffer, uint32_t size)
main external API structure.
the frame and frame reference mechanism is intended to as much as expensive copies of that data while still allowing the filters to produce correct results The data is stored in buffers represented by AVFrame structures Several references can point to the same frame buffer
const uint8_t * bitstream
void * hwaccel_picture_private
RefStruct reference for hardware accelerator private data.
This structure is used to provide the necessary configurations and data to the FFmpeg Direct3D 12 HWA...
static int update_input_arguments(AVCodecContext *avctx, D3D12_VIDEO_DECODE_INPUT_STREAM_ARGUMENTS *input_args, ID3D12Resource *buffer)
int ff_d3d12va_decode_init(AVCodecContext *avctx)
init D3D12VADecodeContext