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void ff_put_pixels16_y2_no_rnd_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_put_pixels8_y2_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_put_pixels16_y2_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_avg_pixels16_x2_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
int av_get_cpu_flags(void)
Return the flags which specify extensions supported by the CPU.
static atomic_int cpu_flags
void ff_avg_pixels16_x2_no_rnd_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_avg_pixels8_x2_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_put_pixels8_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_avg_pixels16_y2_no_rnd_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_avg_pixels8_y2_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_avg_pixels8_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_avg_pixels16_y2_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_put_pixels16_x2_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
Undefined Behavior In the C some operations are like signed integer dereferencing freed accessing outside allocated Undefined Behavior must not occur in a C it is not safe even if the output of undefined operations is unused The unsafety may seem nit picking but Optimizing compilers have in fact optimized code on the assumption that no undefined Behavior occurs Optimizing code based on wrong assumptions can and has in some cases lead to effects beyond the output of computations The signed integer overflow problem in speed critical code Code which is highly optimized and works with signed integers sometimes has the problem that often the output of the computation does not c
av_cold void ff_hpeldsp_init_aarch64(HpelDSPContext *c, int flags)
void ff_put_pixels8_y2_no_rnd_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_put_pixels8_xy2_no_rnd_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_put_pixels16_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_avg_pixels16_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_put_pixels8_x2_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_put_pixels8_x2_no_rnd_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_avg_pixels16_xy2_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_put_pixels8_xy2_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
#define flags(name, subs,...)
The exact code depends on how similar the blocks are and how related they are to the block
void ff_put_pixels16_x2_no_rnd_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_avg_pixels8_xy2_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_put_pixels16_xy2_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_put_pixels16_xy2_no_rnd_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)
void ff_avg_pixels16_xy2_no_rnd_neon(uint8_t *block, const uint8_t *pixels, ptrdiff_t line_size, int h)