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66 unsigned int consumed;
69 uint8_t crc_header[11] = { 0 };
73 uint32_t audio_sample;
77 uint32_t levels[2][8];
97 frame->blocks = 4 * ((
data[1] >> 4) & 0x03) + 4;
100 frame->allocation = (
data[1] >> 1) & 0x01;
101 frame->subbands =
data[1] & 0x01 ? 8 : 4;
115 crc_header[0] =
data[1];
116 crc_header[1] =
data[2];
120 if (
len * 8 < consumed +
frame->subbands)
124 for (sb = 0; sb <
frame->subbands - 1; sb++)
125 frame->joint |= ((
data[4] >> (7 - sb)) & 0x01) << sb;
126 if (
frame->subbands == 4)
127 crc_header[crc_pos / 8] =
data[4] & 0xf0;
129 crc_header[crc_pos / 8] =
data[4];
131 consumed +=
frame->subbands;
132 crc_pos +=
frame->subbands;
135 if (
len * 8 < consumed + (4 *
frame->subbands *
frame->channels))
138 for (ch = 0; ch <
frame->channels; ch++) {
139 for (sb = 0; sb <
frame->subbands; sb++) {
141 frame->scale_factor[ch][sb] =
142 (
data[consumed >> 3] >> (4 - (consumed & 0x7))) & 0x0F;
143 crc_header[crc_pos >> 3] |=
144 frame->scale_factor[ch][sb] << (4 - (crc_pos & 0x7));
156 for (ch = 0; ch <
frame->channels; ch++) {
157 for (sb = 0; sb <
frame->subbands; sb++)
158 levels[ch][sb] = (1 <<
bits[ch][sb]) - 1;
162 for (ch = 0; ch <
frame->channels; ch++) {
163 for (sb = 0; sb <
frame->subbands; sb++) {
166 if (levels[ch][sb] == 0) {
176 if (consumed >
len * 8)
179 if ((
data[consumed >> 3] >> (7 - (consumed & 0x7))) & 0x01)
180 audio_sample |= 1 << (
bits[ch][sb] -
bit - 1);
186 (((((uint64_t) audio_sample << 1) | 1) <<
shift) /
187 levels[ch][sb]) - (1 <<
shift);
194 for (sb = 0; sb <
frame->subbands; sb++) {
195 if (
frame->joint & (0x01 << sb)) {
207 if ((consumed & 0x7) != 0)
208 consumed += 8 - (consumed & 0x7);
210 return consumed >> 3;
221 for (
i = 0;
i < 8;
i++) {
226 memcpy(v + 80, v, 9 *
sizeof(*v));
238 for (idx = 0,
i = 0;
i < 4;
i++, idx += 5) {
264 for (
i = 0;
i < 16;
i++) {
269 memcpy(v + 160, v, 9 *
sizeof(*v));
285 for (idx = 0,
i = 0;
i < 8;
i++, idx += 5) {
308 switch (
frame->subbands) {
310 for (ch = 0; ch <
frame->channels; ch++)
316 for (ch = 0; ch <
frame->channels; ch++)
332 memset(sbc->
dsp.
V, 0,
sizeof(sbc->
dsp.
V));
333 for (ch = 0; ch < 2; ch++)
340 int *got_frame_ptr,
AVPacket *avpkt)
343 int ret, frame_length;
346 if (frame_length <= 0)
static const int32_t sbc_proto_8_80m1[]
This structure describes decoded (raw) audio or video data.
static const int32_t sbc_proto_8_80m0[]
#define SBCDEC_FIXED_EXTRA_BITS
enum AVChannelOrder order
Channel order used in this layout.
int nb_channels
Number of channels in this layout.
static void sbc_synthesize_eight(struct sbc_decoder_state *state, struct sbc_frame *frame, int ch, int blk, AVFrame *output_frame)
#define bit(string, value)
AVCodec p
The public AVCodec.
AVChannelLayout ch_layout
Audio channel layout.
static const int32_t synmatrix8[16][8]
#define FF_ARRAY_ELEMS(a)
const FFCodec ff_sbc_decoder
#define FF_CODEC_DECODE_CB(func)
static int sbc_unpack_frame(const uint8_t *data, struct sbc_frame *frame, size_t len)
static av_cold int sbc_decode_init(AVCodecContext *avctx)
@ AV_CHANNEL_ORDER_UNSPEC
Only the channel count is specified, without any further information about the channel order.
static const int32_t sbc_proto_4_40m1[]
#define CODEC_LONG_NAME(str)
struct sbc_decoder_state dsp
#define AV_CODEC_CAP_CHANNEL_CONF
Codec should fill in channel configuration and samplerate instead of container.
int ff_get_buffer(AVCodecContext *avctx, AVFrame *frame, int flags)
Get a buffer for a frame.
int(* init)(AVBSFContext *ctx)
#define AV_CODEC_CAP_DR1
Codec uses get_buffer() or get_encode_buffer() for allocating buffers and supports custom allocators.
#define DECLARE_ALIGNED(n, t, v)
static int shift(int a, int b)
#define i(width, name, range_min, range_max)
enum AVSampleFormat sample_fmt
audio sample format
static void sbc_synthesize_audio(struct sbc_decoder_state *state, struct sbc_frame *frame, AVFrame *output_frame)
static int sbc_decode_frame(AVCodecContext *avctx, AVFrame *frame, int *got_frame_ptr, AVPacket *avpkt)
const AVCRC * av_crc_get_table(AVCRCId crc_id)
Get an initialized standard CRC table.
static int output_frame(H264Context *h, AVFrame *dst, H264Picture *srcp)
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf offset
#define xf(width, name, var, range_min, range_max, subs,...)
static const int32_t synmatrix4[8][4]
@ AV_SAMPLE_FMT_S16P
signed 16 bits, planar
const char * name
Name of the codec implementation.
uint8_t ff_sbc_crc8(const AVCRC *ctx, const uint8_t *data, size_t len)
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
main external API structure.
static void sbc_synthesize_four(struct sbc_decoder_state *state, struct sbc_frame *frame, int ch, int blk, AVFrame *output_frame)
void av_channel_layout_uninit(AVChannelLayout *channel_layout)
Free any allocated data in the channel layout and reset the channel count to 0.
void ff_sbc_calculate_bits(const struct sbc_frame *frame, int(*bits)[8])
This structure stores compressed data.
static const int32_t sbc_proto_4_40m0[]