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130 if (
frame_info->color_description_present_flag) {
189 if (
frame_info->color_description_present_flag) {
291 if (bit_depth < 8 || bit_depth > 16 ||
bit_depth % 2)
304 frame_info.color_description_present_flag =
header->color_description_present_flag;
305 if (
frame_info.color_description_present_flag) {
347 ff_lavf_cbs_fragment_reset(&apvc->
frag);
386 ff_lavf_cbs_fragment_free(&apvc->
frag);
387 ff_lavf_cbs_close(&apvc->
cbc);
static int FUNC() frame_info(CodedBitstreamContext *ctx, RWContext *rw, APVRawFrameInfo *current)
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
@ APV_PBU_NON_PRIMARY_FRAME
void * content
Pointer to the decomposed form of this unit.
Context structure for coded bitstream operations.
CodedBitstreamUnitType type
Codec-specific type of this unit.
static void bit_depth(AudioStatsContext *s, const uint64_t *const mask, uint8_t *depth)
uint8_t color_description_present_flag
Coded bitstream unit structure.
CodedBitstreamUnit * units
Pointer to an array of units of length nb_units_allocated.
#define AV_LOG_TRACE
Extremely verbose debugging, useful for libav* development.
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
#define FF_ARRAY_ELEMS(a)
Coded bitstream fragment structure, combining one or more units.
uint8_t capture_time_distance_ignored
uint8_t matrix_coefficients
void * av_realloc_array(void *ptr, size_t nmemb, size_t size)
#define av_assert0(cond)
assert() equivalent, that is always enabled.
uint32_t CodedBitstreamUnitType
The codec-specific type of a bitstream unit.
APVDecoderConfigurationEntry * configuration_entry
AVBufferRef * buf
A reference to the reference-counted buffer where the packet data is stored.
uint8_t configurationVersion
CodedBitstreamContext * cbc
void avio_w8(AVIOContext *s, int b)
uint64_t_TMPL AV_WL64 unsigned int_TMPL AV_WL32 unsigned int_TMPL AV_WL24 unsigned int_TMPL AV_WL16 uint64_t_TMPL AV_WB64 unsigned int_TMPL AV_RB32
static const uint8_t header[24]
void avio_wb32(AVIOContext *s, unsigned int val)
uint8_t transfer_characteristics
#define i(width, name, range_min, range_max)
void * av_mallocz(size_t size)
Allocate a memory block with alignment suitable for all memory accesses (including vectors if availab...
these buffered frames must be flushed immediately if a new input produces new the filter must not call request_frame to get more It must just process the frame or queue it The task of requesting more frames is left to the filter s request_frame method or the application If a filter has several the filter must be ready for frames arriving randomly on any input any filter with several inputs will most likely require some kind of queuing mechanism It is perfectly acceptable to have a limited queue and to drop frames when the inputs are too unbalanced request_frame For filters that do not use the this method is called when a frame is wanted on an output For a it should directly call filter_frame on the corresponding output For a if there are queued frames already one of these frames should be pushed If the filter should request a frame on one of its repeatedly until at least one frame has been pushed Return or at least make progress towards producing a frame
uint8_t capture_time_distance
uint8_t number_of_frame_info
This structure stores compressed data.
int nb_decompose_unit_types
Length of the decompose_unit_types array.
const CodedBitstreamUnitType * decompose_unit_types
Array of unit types which should be decomposed when reading.
CodedBitstreamFragment frag
#define AVERROR_INVALIDDATA
Invalid data found when processing input.
uint8_t number_of_configuration_entry
uint8_t chroma_format_idc
APVDecoderFrameInfo * frame_info
int nb_units
Number of units in this fragment.