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35 .queue_flags = VK_QUEUE_COMPUTE_BIT,
83 VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
84 VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT);
89 VK_BUFFER_USAGE_STORAGE_BUFFER_BIT |
90 VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT,
92 VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT |
93 VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT);
154 VkImageMemoryBarrier2 img_bar[8];
162 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
163 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT));
176 vkf->
layout[0] = VK_IMAGE_LAYOUT_UNDEFINED;
177 vkf->
access[0] = VK_ACCESS_2_NONE;
180 VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT,
181 VK_PIPELINE_STAGE_2_CLEAR_BIT,
182 VK_ACCESS_2_TRANSFER_WRITE_BIT,
183 VK_IMAGE_LAYOUT_GENERAL,
184 VK_QUEUE_FAMILY_IGNORED);
186 vk->CmdPipelineBarrier2(exec->
buf, &(VkDependencyInfo) {
187 .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
188 .pImageMemoryBarriers = img_bar,
189 .imageMemoryBarrierCount = nb_img_bar,
193 vk->CmdClearColorImage(exec->
buf, vkf->
img[0],
194 VK_IMAGE_LAYOUT_GENERAL,
195 &((VkClearColorValue) { 0 }),
196 1, &((VkImageSubresourceRange) {
197 .aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
203 VK_PIPELINE_STAGE_2_CLEAR_BIT,
204 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
205 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT,
206 VK_IMAGE_LAYOUT_GENERAL,
207 VK_QUEUE_FAMILY_IGNORED);
209 vk->CmdPipelineBarrier2(exec->
buf, &(VkDependencyInfo) {
210 .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
211 .pImageMemoryBarriers = img_bar,
212 .imageMemoryBarrierCount = nb_img_bar,
220 VK_IMAGE_LAYOUT_GENERAL,
226 VK_FORMAT_UNDEFINED);
233 .frame_size[0] = avctx->
width,
234 .frame_size[1] = avctx->
height,
235 .tile_size[0] = prr->
tw,
236 .tile_size[1] = prr->
th,
238 memcpy(pd_decode.
qmat, prr->
qmat, 64);
240 VK_SHADER_STAGE_COMPUTE_BIT,
241 0,
sizeof(pd_decode), &pd_decode);
246 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
247 VK_PIPELINE_STAGE_2_COMPUTE_SHADER_BIT,
248 VK_ACCESS_2_SHADER_STORAGE_READ_BIT |
249 VK_ACCESS_2_SHADER_STORAGE_WRITE_BIT,
250 VK_IMAGE_LAYOUT_GENERAL,
251 VK_QUEUE_FAMILY_IGNORED);
257 VK_IMAGE_LAYOUT_GENERAL,
263 VK_FORMAT_UNDEFINED);
266 VK_SHADER_STAGE_COMPUTE_BIT,
267 0,
sizeof(pd_decode), &pd_decode);
269 vk->CmdPipelineBarrier2(exec->
buf, &(VkDependencyInfo) {
270 .sType = VK_STRUCTURE_TYPE_DEPENDENCY_INFO,
271 .pImageMemoryBarriers = img_bar,
272 .imageMemoryBarrierCount = nb_img_bar,
301 GLSLC(0,
layout(push_constant, scalar) uniform pushConstants { );
302 GLSLC(1, u8buf pkt_data; );
304 GLSLC(1, ivec2 tile_size; );
305 GLSLC(1, uint8_t qmat[64]; );
309 VK_SHADER_STAGE_COMPUTE_BIT);
315 .type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE,
318 .mem_quali = writeonly ?
"writeonly" :
NULL,
320 .stages = VK_SHADER_STAGE_COMPUTE_BIT,
323 .name =
"frame_data_buf",
324 .type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
325 .stages = VK_SHADER_STAGE_COMPUTE_BIT,
326 .mem_layout =
"scalar",
327 .mem_quali =
"readonly",
328 .buf_content =
"TileData tile_data[];",
342 void *spv_opaque =
NULL;
345 VK_SHADER_STAGE_COMPUTE_BIT,
346 (
const char *[]) {
"GL_EXT_buffer_reference",
347 "GL_EXT_buffer_reference2",
348 "GL_EXT_null_initializer" }, 3,
375 void *spv_opaque =
NULL;
378 VK_SHADER_STAGE_COMPUTE_BIT,
379 (
const char *[]) {
"GL_EXT_buffer_reference",
380 "GL_EXT_buffer_reference2" }, 2,
465 .
p.
name =
"prores_raw_vulkan",
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel sample they are references to shared objects When the negotiation mechanism computes the intersection of the formats supported at each end of a all references to both lists are replaced with a reference to the intersection And when a single format is eventually chosen for a link amongst the remaining all references to the list are updated That means that if a filter requires that its input and output have the same format amongst a supported all it has to do is use a reference to the same list of formats query_formats can leave some formats unset and return AVERROR(EAGAIN) to cause the negotiation mechanism toagain later. That can be used by filters with complex requirements to use the format negotiated on one link to set the formats supported on another. Frame references ownership and permissions
static void vk_decode_prores_raw_uninit(FFVulkanDecodeShared *ctx)
void ff_vk_shader_free(FFVulkanContext *s, FFVulkanShader *shd)
Free a shader.
int ff_vk_shader_init(FFVulkanContext *s, FFVulkanShader *shd, const char *name, VkPipelineStageFlags stage, const char *extensions[], int nb_extensions, int lg_x, int lg_y, int lg_z, uint32_t required_subgroup_size)
Initialize a shader object, with a specific set of extensions, type+bind, local group size,...
int ff_vk_decode_prepare_frame_sdr(FFVulkanDecodeContext *dec, AVFrame *pic, FFVulkanDecodePicture *vkpic, int is_current, enum FFVkShaderRepFormat rep_fmt, int alloc_dpb)
Software-defined decoder version of ff_vk_decode_prepare_frame.
uint8_t * data
The data buffer.
FFVulkanDecodeShared * shared_ctx
RefStruct is an API for creating reference-counted objects with minimal overhead.
AVHWAccel p
The public AVHWAccel.
static void vk_prores_raw_free_frame_priv(AVRefStructOpaque _hwctx, void *data)
FFVkExecContext * ff_vk_exec_get(FFVulkanContext *s, FFVkExecPool *pool)
Retrieve an execution pool.
void(* uninit)(struct FFVkSPIRVCompiler **ctx)
@ AV_PIX_FMT_VULKAN
Vulkan hardware images.
int ff_vk_exec_add_dep_frame(FFVulkanContext *s, FFVkExecContext *e, AVFrame *f, VkPipelineStageFlagBits2 wait_stage, VkPipelineStageFlagBits2 signal_stage)
uint8_t * data[AV_NUM_DATA_POINTERS]
pointer to the picture/channel planes.
AVBufferPool * frame_data_pool
static int init_decode_shader(AVCodecContext *avctx, FFVulkanContext *s, FFVkExecPool *pool, FFVkSPIRVCompiler *spv, FFVulkanShader *shd, int version)
VkImage img[AV_NUM_DATA_POINTERS]
Vulkan images to which the memory is bound to.
void ff_vk_shader_update_img_array(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd, AVFrame *f, VkImageView *views, int set, int binding, VkImageLayout layout, VkSampler sampler)
Update a descriptor in a buffer with an image array.
void ff_vk_frame_barrier(FFVulkanContext *s, FFVkExecContext *e, AVFrame *pic, VkImageMemoryBarrier2 *bar, int *nb_bar, VkPipelineStageFlags2 src_stage, VkPipelineStageFlags2 dst_stage, VkAccessFlagBits2 new_access, VkImageLayout new_layout, uint32_t new_qf)
#define HWACCEL_CAP_THREAD_SAFE
int ff_vk_shader_register_exec(FFVulkanContext *s, FFVkExecPool *pool, FFVulkanShader *shd)
Register a shader with an exec pool.
int ff_vk_host_map_buffer(FFVulkanContext *s, AVBufferRef **dst, uint8_t *src_data, const AVBufferRef *src_buf, VkBufferUsageFlags usage)
Maps a system RAM buffer into a Vulkan buffer.
int ff_vk_shader_add_descriptor_set(FFVulkanContext *s, FFVulkanShader *shd, FFVulkanDescriptorSetBinding *desc, int nb, int singular, int print_to_shader_only)
Add descriptor to a shader.
This struct aggregates all the (hardware/vendor-specific) "high-level" state, i.e.
#define AV_LOG_ERROR
Something went wrong and cannot losslessly be recovered.
int ff_vk_exec_mirror_sem_value(FFVulkanContext *s, FFVkExecContext *e, VkSemaphore *dst, uint64_t *dst_val, AVFrame *f)
struct FFVulkanDecodePicture::@326 view
static int vk_prores_raw_end_frame(AVCodecContext *avctx)
int ff_vk_exec_add_dep_buf(FFVulkanContext *s, FFVkExecContext *e, AVBufferRef **deps, int nb_deps, int ref)
Execution dependency management.
static int vk_prores_raw_decode_slice(AVCodecContext *avctx, const uint8_t *data, uint32_t size)
const char * ff_source_prores_raw_idct_comp
static int vk_prores_raw_start_frame(AVCodecContext *avctx, const AVBufferRef *buffer_ref, av_unused const uint8_t *buffer, av_unused uint32_t size)
#define HWACCEL_CAP_ASYNC_SAFE
Header providing the internals of AVHWAccel.
const char * ff_vk_shader_rep_fmt(enum AVPixelFormat pix_fmt, enum FFVkShaderRepFormat rep_fmt)
enum AVPixelFormat sw_format
The pixel format identifying the actual data layout of the hardware frames.
void av_buffer_unref(AVBufferRef **buf)
Free a given reference and automatically free the buffer if there are no more references to it.
void ff_vk_decode_free_frame(AVHWDeviceContext *dev_ctx, FFVulkanDecodePicture *vp)
Free a frame and its state.
struct AVCodecInternal * internal
Private context used for internal data.
void av_buffer_pool_uninit(AVBufferPool **ppool)
Mark the pool as being available for freeing.
int ff_vk_decode_uninit(AVCodecContext *avctx)
Free decoder.
void(* flush)(AVBSFContext *ctx)
int ff_vk_frame_params(AVCodecContext *avctx, AVBufferRef *hw_frames_ctx)
Initialize hw_frames_ctx with the parameters needed to decode the stream using the parameters from av...
int(* init)(AVBSFContext *ctx)
VkAccessFlagBits access[AV_NUM_DATA_POINTERS]
Updated after every barrier.
void ff_vk_shader_update_push_const(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd, VkShaderStageFlagBits stage, int offset, size_t size, void *src)
Update push constant in a shader.
void * hwaccel_priv_data
hwaccel-specific private data
#define FF_VK_EXT_PUSH_DESCRIPTOR
int(* compile_shader)(FFVulkanContext *s, struct FFVkSPIRVCompiler *ctx, FFVulkanShader *shd, uint8_t **data, size_t *size, const char *entrypoint, void **opaque)
#define AVERROR_EXTERNAL
Generic error in an external library.
it s the only field you need to keep assuming you have a context There is some magic you don t need to care about around this just let it vf offset
int ff_vk_shader_update_desc_buffer(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd, int set, int bind, int elem, FFVkBuffer *buf, VkDeviceSize offset, VkDeviceSize len, VkFormat fmt)
Update a descriptor in a buffer with a buffer.
const char * name
Name of the hardware accelerated codec.
Filter the word “frame” indicates either a video frame or a group of audio as stored in an AVFrame structure Format for each input and each output the list of supported formats For video that means pixel format For audio that means channel layout
#define FF_VK_EXT_EXTERNAL_HOST_MEMORY
static void uninit(AVBSFContext *ctx)
VkImageView out[AV_NUM_DATA_POINTERS]
int ff_vk_exec_start(FFVulkanContext *s, FFVkExecContext *e)
Start/submit/wait an execution.
int ff_vk_shader_link(FFVulkanContext *s, FFVulkanShader *shd, uint8_t *spirv, size_t spirv_len, const char *entrypoint)
Link a shader into an executable.
void * av_mallocz(size_t size)
Allocate a memory block with alignment suitable for all memory accesses (including vectors if availab...
const char * ff_source_common_comp
void(* free_shader)(struct FFVkSPIRVCompiler *ctx, void **opaque)
void ff_vk_exec_bind_shader(FFVulkanContext *s, FFVkExecContext *e, FFVulkanShader *shd)
Bind a shader.
AVBufferRef * hw_frames_ctx
A reference to the AVHWFramesContext describing the input (for encoding) or output (decoding) frames.
This struct describes a set or pool of "hardware" frames (i.e.
void ff_vk_decode_flush(AVCodecContext *avctx)
Flush decoder.
int ff_vk_decode_add_slice(AVCodecContext *avctx, FFVulkanDecodePicture *vp, const uint8_t *data, size_t size, int add_startcode, uint32_t *nb_slices, const uint32_t **offsets)
Add slice data to frame.
int ff_vk_shader_add_push_const(FFVulkanShader *shd, int offset, int size, VkShaderStageFlagBits stage)
Add/update push constants for execution.
const FFVulkanDecodeDescriptor ff_vk_dec_prores_raw_desc
static int add_common_data(AVCodecContext *avctx, FFVulkanContext *s, FFVulkanShader *shd, int writeonly)
main external API structure.
the frame and frame reference mechanism is intended to as much as expensive copies of that data while still allowing the filters to produce correct results The data is stored in buffers represented by AVFrame structures Several references can point to the same frame buffer
const char * ff_source_prores_raw_decode_comp
the pkt_dts and pkt_pts fields in AVFrame will work as usual Restrictions on codec whose streams don t reset across will not work because their bitstreams cannot be decoded in parallel *The contents of buffers must not be read before as well as code calling up to before the decode process starts Call have update_thread_context() run it in the next thread. Add AV_CODEC_CAP_FRAME_THREADS to the codec capabilities. There will be very little speed gain at this point but it should work. Use ff_thread_get_buffer()(or ff_progress_frame_get_buffer() in case you have inter-frame dependencies and use the ProgressFrame API) to allocate frame buffers. Call ff_progress_frame_report() after some part of the current picture has decoded. A good place to put this is where draw_horiz_band() is called - add this if it isn 't called anywhere
int ff_vk_params_invalidate(AVCodecContext *avctx, int t, const uint8_t *b, uint32_t s)
Removes current session parameters to recreate them.
int ff_vk_update_thread_context(AVCodecContext *dst, const AVCodecContext *src)
Synchronize the contexts between 2 threads.
VkImageLayout layout[AV_NUM_DATA_POINTERS]
A reference to a data buffer.
static int vk_decode_prores_raw_init(AVCodecContext *avctx)
int width
picture width / height.
int ff_vk_exec_submit(FFVulkanContext *s, FFVkExecContext *e)
int ff_vk_decode_init(AVCodecContext *avctx)
Initialize decoder.
const FFHWAccel ff_prores_raw_vulkan_hwaccel
static int init_idct_shader(AVCodecContext *avctx, FFVulkanContext *s, FFVkExecPool *pool, FFVkSPIRVCompiler *spv, FFVulkanShader *shd, int version)
AVBufferRef * frame_data_buf
void * hwaccel_picture_private
int ff_vk_get_pooled_buffer(FFVulkanContext *ctx, AVBufferPool **buf_pool, AVBufferRef **buf, VkBufferUsageFlags usage, void *create_pNext, size_t size, VkMemoryPropertyFlagBits mem_props)
Initialize a pool and create AVBufferRefs containing FFVkBuffer.